Your character and equipment is simply not in a high enough level. There are speed runs of the game of less than one hour, but you can NOT complete the game in this time on the first run through. Total playtime for me was around 4 hours and 20 minutes with a little over 50% of the items collected. It's just enough of a distraction to keep things fresh.Ī lot has been made about the length of the game - with most finishing it around 5-6 hours. You'll come across fully 3D turret sections as well that transitions the slower based side scrolling gameplay into a shoot em up carnival fest of destruction. Shadow Complex does a nice job of mixing things up the pace by throwing in some entertaining cut scenes with some solid writing and top notch voice acting. Speaking of the map, the entire game is absolutely enormous containing over a hundred different rooms, all incredibly detailed. Missiles, grenades, guns, and foam.yes foam.are all required to access certain areas of the map, especially secret areas with items. Doors, grates, fans, and other objects glow with a colored hue to let you know which tool, or rather weapon, is required to reach the other side. Your flashlight becomes your tool for discovering secrets and obstacles. Taking a queue from other Epic titles an on screen progress indicator shows you how far along you are to the specific achievements, as well as compares how well you are doing to your friends. The latter is actually an achievement, of which the game does an excellent job with. There's even a multiplier system built in to increase the XP gained - for instance hand to hand combat can yield you greater points, or even knocking an enemy of a ledge and getting them to scream. You'll slowly level up unlock new abilities making it easier to navigate the map. The game does an admirable job of auto targeting the enemies depending on where you are aiming.Īs you explore and unlock the map, take down enemies, and collect items, you'll earn experience towards your character. And while you are limited to one plane of movement, its incredibly easy to dispatch anyone on the screen in any depth of field. Enemies can appear right in front of you, or can be seen coming out of structures in the background. You'll transition from gorgeous outdoor forest levels to technology filled bunkers in a hybrid 2.5D view. Why are damsels in distress always named Claire in video games?Ĭomparisons have been made with Super Metroid in play-style, which comes from the game's explorable map and unlockable areas. Someone decided to build a secret underground lair in that cave, and Claire somehow gets caught in the middle. The adventure starts out when Jason and his girlfriend Claire decide to go spelunking, and when Claire goes on ahead only to disappear - things get interesting. He's your everyday dude who just happens to know how to fire a machine gun.and scale huge walls.and wear a super suit to break the sound barrier. Now under the care of Epic Games, Chair has create a side scrolling adventure which drops players in the role of Jason Flemming, sort of a super spy version of Nathan Drake from Uncharted. Shadow Complex is from developer Chair, who created the three player co-op game Undertow. But Shadow Complex is the perfect example of a game that in no way needs co-op play, it's a tight single player experience with high production values, great voice acting, and a cheesy fun story. “Infusing state-of-the-art technology, premium design, and locally inspired concepts into every aspect of the guest experience," the spiel continues, "the villas serve as a haven for comfort and convenience.We only talked a brief bit about Shadow Complex on the site a few weeks back, and mostly it was due to its lack of cooperative play. The project is pitched as being the city’s “premier hotel accommodation for groups of 12-plus, specifically crafted to host company groups and families” with “direct access to Atlanta’s walkable convention and entertainment district,” per its website. The goal is to accommodate large groups of guests. That’s immediately west of MARTA’s Vine City station, and just north of the neighborhood’s remade YMCA, a regional administrative headquarters.Īccording to promotional materials, these 12 villas will hardly be standard, intown rental townhomes.Īcross four stories, each would have six bedrooms and six and ½ bathrooms-and “plunge pools” on the rooftop terraces, designed to feature skyline views. The listed address is 588 Rhodes Street NW, but renderings indicate the project could extend to nearby Maple Street as well. The Rhodes Street development site in question, at right, in January.
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